Interfaces for Spatial Computing

What will the home theater system of tomorrow look like?

This is the question Albert Hwang raises in his third part on spatial computing, I wanted to share today.

He continues to nicely discuss the details on possible virtual and mixed reality interaction forms as he did with his first two videos before. The living room feels more like a VR environment (such as a CAVE), but simulated with his (fake) see-through goggles, combining real and virtual.

Interaction is a crucial part for really working mixed reality and is often neglected. People use awkward devices like flysticks, spacemice, etc. often not using the full potential of the human physiognomy: people are seen as one handed, one fingered beings! But we could have much easier interactions, when more of these thoughts – like the ones from Albert – find an open ear.

I especially like the way objects flicker and seem electrically charged when crossing the wall and how he considers security issues like avoiding to bump into the wall, when getting to close, by turning off the VR information in that spot. Easy well thought out ideas with known pinch gestures in three dimensions! Enjoy!

To not forget a brief news flash: